Final
Fantasy has had one thing running throughout it's duration, and that was
this: None of the Final Fantasy games had anything to do with one
another... until now. The big question on everyone's mind
was, "Can it live up to the name?" "Would it ruin the franchise?"
Well, yes and no. It seems like a Final Fantasy game, but that's
only because you know a few of the characters from the previous game.
Does it play like a Final Fantasy game? Absolutely not.
Sure, the battles are similar, and there's a new weird Sphere system to
learn, but the layout is just different. It doesn't follow any
particular path, and you're not really on a quest to save the world.
Gameplay: 8
The gameplay is sort of weird in FFX-2. That's not necessarily a
bad thing, but if you're used to the turn-based combat of the previous
games, then you might be disappointed here. The combat is very
fast paced, and it's easy to lose yourself in battle. The lack of
tutorials makes things a little difficult early on. The game sort
of thrusts you into your first several battles, and it seems to be a lot
of mashing X. While pushing X throughout battle will work for
awhile, it won't cut it when the game starts getting harder. (This
also happens quickly.) ...
Once you get through the
intro (at which point you have absolutely no idea what's going on),
you're placed on the airship. You're given access to almost every
area of the game right from the very beginning. This will be
familiar to FFX fans, but some of it won't mean anything to newcomers.
You find out that you're a sphere hunter now, and you're working with
Rikku (from FFX) and Paine (newcomer) to find spheres around the world.
While you can go anywhere on the world map in the beginning, you're told
where the "hotspots" are, so you'd probably be better off going to those
first. As you complete a few, more hotspots open up.
The newest feature in the
game is the removal of the Sphere Grid and the addition of Garment Grids
and Dresspheres. Leveling up is a little different, as you gain
abilities by having Dresspheres equipped. While in battle, you can
change Dresspheres, not only changing your clothes, but changing your
abilities as well. It's sort of odd going from a white mage to a
gunner, or even a singer in the same battle. Some people also
enjoy the morphing effect that occurs when you change outfits, but I
personally don't care. If I want to play dress-up, I'll buy a Mr.
Potato Head. I do like the idea of being able to change your
abilities midway through the battle though. All you have to do is
hit L1, and you can move to the next space on the Garment Grid (there
are also different Garment Grids). It can be confusing at times,
but I think it can be a useful system if used properly.
The layout of the game is
different from that of previous Final Fantasy installments.
Instead of just going through the story, you are completing missions in
each chapter. The game is divided into five chapters, each
containing several missions. Each time you embark on a new
mission, the game stops, and a screen comes up showing "Mission Time."
This looks a bit awkward, and I really think that the game could have
worked without breaking it up like that. In any case though, most
missions involve finding a sphere in order to solve the questions on
your mind. (You're on a search for something, but I won't tell you
what.)
Graphics: 10
The graphics in FFX-2 have definitely had an upgrade from the previous
game. If you thought the graphics were good in FFX, then you'll
really love FFX-2. Everything looks more polished, and things are
simply beautiful to look at. Most of the places are familiar in
the game, but every scene looks a little more detailed. I was very
impressed.
Sound & Music: 7
I'm usually the first one to love the music in a Final Fantasy game, but
I was a bit disappointed with this one. Besides the rehashed music
from FFX, X-2 only seems to feature teeny bopper techno music in most
places. Some of these techno tracks do drone on and become
annoying at times as well. None of the music was particularly
serious, as in previous games, and I really missed that.
The voice-over acting was a
little better this time around, although there were a few spots where
the timing was off once again. The voices sounded good though, and
characters seemed to match their sound.
Story:
7.5
Final Fantasy X-2 is the
continuing story of Yuna, who is basically on a search to find someone.
She finds information leading her to believe that the person is alive,
and she becomes a sphere hunter in order to find answers. The game
has tough challenges and many battles, but it doesn't follow a strict
storyline like you'd expect. You simply complete missions to move
on to the next chapter. The spheres will tell the story for you.
Replay Value: 8
The game does have a good element of replay value, as there are multiple
endings. They've also added a New Game+ mode, where you don't
necessarily lose everything if you decide to start over after beating
it. It's definitely a wonderful feature to have in a Final Fantasy
game.
To buy or to rent?
If you're unsure about the
game, rent it first to see if you'll like it. It's not a typical
Final Fantasy game, so don't expect that. If you do like it
however, don't expect to be able to beat it in a rental. You'll
probably have to buy it in order to fully experience everything it has
to offer.
Overall:
8.0
Overall, the game has familiar characters, but it's just not a Final
Fantasy game. It certainly is a good game in it's own way, but it
really doesn't follow the "formula" laid out by it's predecessors.
It's interesting to play, and it's always nice to see the story continue
on, but the mission layout really detracts from the "fantasy" storylines
of the past. I still can't stop myself from playing it though.